Natural interactions for medical image analysis

Interaction-Design Master Thesis

Archive for the ‘Phase 04 – Design’ Category

Nexight (Final Design)

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I created a page that explains the final design of this projects. There you can find all the final videos and explanations in one place. I called the system I’ve designed Nexight:

Nexight (Final Design, descriptions, resources, links and videos)

There is also the final animation of the user interface (you should check out the HighDefinition version to see all details of the interface)


Written by Jannes

May 31, 2009 at 17:17

Touch Concept Video Raw

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Here is the first raw version of the full Touchscreen Concept for this project. I rendered it yesterday night, and there is still some quirks, missing screens and no explanation at all. But it was really important for myself to see the whole thing together. It made me realize that there are still small problems and inconsistencies in the interface. Not sure if I am going to be able to change everything, because there is only little time left. Still I think it conveys the concept and idea very well, and that’s the most important.

its pretty hard to see the details of the interface in the low resolution version here on the web. I guess I have to make an extra web-version in the end. also Vimeo somehow stretched the video image. (…a lot of things to fix)

Written by Jannes

May 11, 2009 at 12:41

Thesis Report (beta)

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This is the report for a Interaction Design Master Thesis by Jannes Peters at Umeå Institute of Design Sweden that was developed from February to May 2009 sponsored by Philips Design Helathcare.

download pdf – report may 08 – 19mb

Its the first complete collection of Reserach, Ideation and Design Phase. However its probably not the final version, as there are still 10 days left until examination and another week after for cleaning up prototypes and building models.


This “artwork” was done by putting all 67 pages from the report in the OsiriX Dicom Viewer

Written by Jannes

May 9, 2009 at 14:09

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Printing Human Tissue

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I was thinking about printing out an actual scan of a deformed child’s skull in real size in 3D. Its part of my augmented 3D interface for radiologists to report and discuss their findings. Unfortunately its still very expensive to print in 3D, but I was messing around with the generated 3D model a bit…. slicing it up was a great idea, because i am saving a lot of support material during the print. So I am down to 2000 sek , thats about 200 euros (from originally 10000 sek).

I think 3D printing will become very cheap and quite common in the near future. Having your personal 3D printer at home and printing at prices similar to 2D paper prints will definitely be around at some point. Therefor I think its not a big deal to suggest 3D printouts for some cases in the radiology department. Especially since we are scanning 3 dimensional bodies, its only natural to look at them in 3D and also touch them. Touching could especially be interesting if the 3D printout is actually a print of human tissue, and so behaves and feels exactly like the part in the patients body. Imagine the radiologist can print out the tumor he/she identified and give it to the surgeon. The surgeon can see and feel the tumor and use it as reference during the surgery – this idea was inspired by an actual fact during some surgeries. There are some surgeries nowadays in which the removed tissue is send back to the radiology department, so the radiologist can scan and compare it to the initial body scan and see if everything was removed as planned.


Printing human tissue has already been done. There is a lot of examples in medicine research to grow bones and living organs to replace damaged body parts in human bodies. Also there are some examples in the arts using “artifical” human tissue. See yourself:

Individually Manufactured Replacement Bones in Clinical Trial (medGadget)
A new way to print bones
Thumbs up for 3D bone printer
Print me a heart and a set of arteries
Printing Organs on Demand
Tiny Doll made of living cells

Biojewellery (jewellery made by growing bone from your own DNA)

Thanks to Matt and Mikko, both their projects here at Umea Institute of Design are really inspiring for this concept.


3D-Doctor a 3D imaging software is already using normal 3D printers to print out models of bones from body scans. Its not real bone tissue… but still very interesting.
Advanced Custom Made Implants
uses the same technology to print custom made implants, but also no real bone tissue.

and here is an interesting article about reproducing the natures complex internal bone structure to produce strong artifical bones.

Written by Jannes

May 5, 2009 at 21:51

Animation Wireframes

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I am going to use a two screen setup (similar to the Philips Reading Room 2020) for this project. The idea is to seperate touch and viewing screen to have a ergonomic touch-screen and a comfortable viewing angle for the viewing screen. Also I am planning on reducing the information on the viewing screen to the minimun – what means only the images without any GUI or other information. All information is going to be displayed on the touch-screen area.

This video shows some animation wireframes how these two screens could be related.

Written by Jannes

April 19, 2009 at 12:33

Posted in Phase 04 - Design

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Graphical User Interface

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All my scenarios and prototypes until now had now common graphic design at all.  I didn’t want to spent to much time on the graphical user interface (for now). But I think its time to give the project a nice visual touch.

I think VJing interfaces can be a great source of inspiration, because they are specialized in working under dark (and difficult) light conditions. Its a similar environment as in the radiologists reading room, in which the light is dimmed to enable a better viewing of the images. Also for VJing and radiology both the visual output is the most important.

Lemur is a multitouch VJing tool with a very bright and clean graphical interface.

Another source of inspiration is data visualization and aesthetics. Here the aim is to visualize data in a attracting way and more importantly make the meaning behind the data easy understandable. If you think about radiology in this way, it’s less about viewing xray images, but about making the (body)data understanable to the radiologist, physicians, surgeons, patients…

imformation aesthetics and visual complexity are great collections of visualizing data (and tow of my all-time favourite blogs)

An interesting trend I see in multitouch interfaces is the lack of graphical user interfaces at all. If the interaction with the content is so natural and easy to understand, we might not need buttons, frames, sliders, icons, tools, mousepointers etc…

I want to create a clean interface that is not distracting from the images/data, but still enables a easy interaction. The interface also should support the reading of the data and the understanding of relationships between the different sources of data.


Written by Jannes

April 10, 2009 at 08:46

Posted in Phase 04 - Design

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